![]() I think it's easiest to play with at least one healer in every squad that you will reasonably expect to take damage. Medic - Medics are your only basic class that can heal. That makes them useful for building dedicated archer squads (like the one Jules starts out with) to give supporting fire from afar, assassinate squishy casters and light infantry, and soften up bosses, as well as making them useful for mixing into your more melee oriented squads to help them deal damage to multiple rows of enemies at once. Every campaign could use a large number of Fighters in the early game to develop into viable promoted units into the mid and late game.īowman - Bowmen are the only basic class that can do two things: hit people from afar, and hit during a separate phase from melee. This is going to be a long one, so I'm splitting it into a few parts.įighter - Between the four basic classes, Fighter is the most versatile by far because he can upgrade into units of just about any role. ![]() Here's just my thoughts about the classes. I was originally thinking of writing this as a guide, but there are a lot of good threads out there about class balance, and there are many ways to play, so I thought it'd be good to have a discussion about what people feel about the classes first.
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