What's even more amusing is that Tencent also has rights to publish both games in China, meaning it's actually in competition with itself-not a bad place to be in. Yes, Tencent a piece of both Fortnite and PUBG, the two dominant battle royales. (Image credit: PUBG Corp) Bluehole (PlayerUnknown's Battlegrounds) - 11.5 percent Last year, Fortnite made $2.4 billion, making it the most profitable game that year. While both games were failures, Save the World put Epic in the perfect spot to jump on the battle royale bandwagon and-almost by accident-create the biggest gaming pop culture phenomenon since Minecraft and Pokémon. At the same time, Epic began experimenting with live-service games like the Paragon and Fortnite: Save the World. Though developers might pay more for a successful game in the long run, it opened Unreal Engine up to an enormous community of indie developers and helped fuel intense competition between rival engine, Unity, which up until then was considered to be the best technology for small developers. With Tencent's investment, Epic scrapped Unreal Engine 4's monthly subscription in favor of a free version where Epic earned royalties on sales. Seeing that "the old model" of selling games wasn't working, Epic founder Tim Sweeney decided to join forces with Tencent to better learn about operating live-service games. Tencent's $330 million investment in Epic Games back in June 2012 triggered one of the most dramatic shifts in PC gaming of the last decade, ushering in a new era of free-to-play games as a service.
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